đź‘‘ Claim your crown anytime, anywhere with Inheritors!
Inheritors is a compact, travel-friendly card game for 2-4 players aged 10 and up. With a quick 30-minute playtime, it combines easy setup with deep strategy through quests, spies, and influence mechanics. Its high replayability and all-ages appeal make it a must-have for families, couples, and on-the-go gamers.
R**J
Great smallbox card game
Small but packs alota punch. Fun and easy to teach but enough strategy. Happy with the quality recieved for the price. Great design! Highly recommended
J**Y
Cute little game!
I like this game! It's cute and fun and fairly easy to learn. But most importantly, it has beautiful artwork!! I love the original art. It has quality cards and a quality box. Tbh I can't possibly tell the reader if they would enjoy the game or not, but it's well-made!
S**M
Attractive, enjoyable light card game
NSG's other games have been good, and Inheritors is a worthy addition, in my opinion.It's been compared to Lost Cities, and that's certainly apt, in how you're deciding what cards to keep out of an awareness of how they might benefit others and so forth. It's not as streamlined, certainly, which if you're like me and want a little more complexity, additional paths to victory, etc. is a good thing.Mostly, you're trying to use discard actions to draw from a deck or to draft from a shared market, with the goal of building up a tableau. As you get the hang of it, you start intentionally manipulating the market, making longer term plans, trying to fool other people by doing something to convey something other than what you're really intending, etc.I'm impressed with everything it makes possible in such a small box -- speaking of which, it does have a lot of cards, and spreads out a bit in action. It's all really packed in there, so you're not going to sleeve these puppies and still fit them in the box, if you had such a thing in mind.It might have been nice for some of the different card types to have different backs, to make sorting them easier and make it less likely to accidentally combine any of them in where they shouldn't be shuffled. Not much of a problem though with a small amount of organization.Overall, I own and have played a huge number of board games, and am pleased to include this in their number, for how gorgeous, portable, and enjoyable it is.
R**1
Nice Art. Too Many Different Mechanics. Not Colorblind Friendly (for me)
THE GOOD:- The watercolor renaissance-ish style is very attractive.- For a small box, there is a lot of cards packed in there. I like small portable games.THE BAD:- I am red green colorblind. I had difficulty distingushing between red/orange and blue/purple. Sadly, the pretty watercolor style made working with this game more difficult. I encounter this in games that use light or pastel colors every so often. While there are different symbols on the cards for each color, they are not large and they are in the same colored watercolor making them not easy to read.- The card stock feels thin. I wonder how much play they can handle. I would rather pay more for something that will withstand play for longer.- There are too many different mechanics with 'if-then' conditions. Even in the set-up rules it says "3. if needed, place the Special Advocates...". I never did figure out when 'they' were "needed"- The rulebook could be more detailed and more clear. For example, during the setup it says to put out a 'row' of Quest and Clan cards. Then later on it talks about being able to take a 'row' of cards from the market, but the market has a 'stack' or 'column' of cards that can be taken, not a row a row.I really wanted to like this game because of the art style, but I eventually gave up. I walked through the setup twice, but my colorblindness 'problem' and the unclear rules left me frustrated. I did also watch a Tom Vassel review and while it did clear up some things that the book did not, the frustration and mish-mash of mechanics left me disinterested. I'm glad others are enjoying it, but it's just not for everyone.
M**L
Fun Game, Compact
My husband is an avid tabletop gamer, so we have played over 200 different games over the years. We also have a regular game night with my parents each week. Between the four of us, we have a wide variety of preferences on games we enjoyed. We all enjoyed this one.It is a pretty straightforward game to play that uses some familiar mechanics (like a tableau reminiscent of solitaire, and some Uno and Go Fish-esque mechanics) so those are easy to learn. However, it is a few step up from those simpler games as you have the option of several different actions each turn and several different way to earn points.And, despite there being a bit of a luck-of-the-draw component, it was an even game - no one had such terrible luck that they were far behind the others. The winner had 19 points and the other three had 15, 15, and 14.Probably one of my favorite features is it is a compact game (about the width of two deck of cards and a little thicker), so it's a good game to travel with.
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